Show me the Tables (Gudbrand 02)

 

Blogpost Table

 

Before we can make a CLD we have to have a table, so I sat down and did just that.

First, I made the table for the gamification CLD. The game is inspired by rpg-games so we had to have a leveling system The players “Level” is therefor the first item. But now we need a way to gain levels. We get levels when we “Complete tasks” and earn exp (experience points), this is an action. When we level up, we unlock more difficult tasks. “Task Difficulty” is a control because it will control how likely the player is to complete a task. Our ide was to have a daily task and maybe some smaller tasks every day so we have to store our tasks in the item “Available Tasks” and to replenish the tasks we have the action “Give new task”;


I then made the table for the learning CLD. The table this tame is the same but with a 3rd item. “Cooking skills and knowledge” is a measure of the skills and knowledge acquired through completing cooking tasks in our app.

The last table is for the Psychology CLD. Here we want to measure mainly the “Intrinsic Motivation” but we do also se that some factors of our app will also contribute to “Extrinsic Motivation” these are the items. Our actions include “Complete task” and all that may happen after completing a task like Receiving a “Positive rating” and/or “Negative rating”. You may “Level up” given that you get enough exp. There is also the “Reward Effects”. There is 2 factors that will control the users willingness to pick up the app, the “Feeling of accomplishment” after completing a task and the “Physical result”.

With the tables done the flowcharts can be established.

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