WOW, ITS ALMOST AS IF WE'RE PROFESSIONAL GAME DEVS MAKING A COMPLICATED RPG (Jarle 02)
Starting out working on the stella model the first obvious problem to tackle was the leveling system. We needed something that doesn’t start off too hard so that the player doesn’t loose motivation. The goal is to hook the player early on so that once they start becoming satisfied with themselves, they need to rely on the leveling system for motivation less.
The first iteration of the leveling system was way too rigid. Sure, we want the leveling requirements to increase exponentially, but this isn’t subtle enough. Reaching level 4 in a year of consistent cooking is just too difficult.
So I came up with a formula that leads to more gradual level gains:
X represents the player’s level.
After plotting this function into stella I found that it would take about a year for the player to reach level 100 if they make food every day throughout that year. Then I added the additional XP rewards from doing harder dishes and cooking consecutive meals and the level gained in a year went up to 130.
If we assume that each dish made takes 30 minutes to make on average then that will add up to 182 hours of game time. About as much as it took for me to level my whole party up to level 100 in Pokémon Mystery Dungeon Explorers of Sky. Not bad.
- Jarle Kluge
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